Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. Promotion must be kept within acceptable limits.Follow all specific content restrictions.No off-topic or low-effort content or comments.No personal attacks, witch hunts, bigotry, or inflammatory language.No content primarily for humor or entertainment.Questions likely to generate discussion.Want to schedule an AMA with us? Read our guidelines for more information! To see previous AMAs, click here. New to reddit? Click here! Subreddit Calendar Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers.įor examples of quality discussion posts we'd like to see in our subreddit, please review this page.įor an in-depth explanation of our rules, please review our rules page. The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. If you're looking for "lighter" gaming-related entertainment, try /r/gaming! Please look over our rules and FAQ before posting. 10, 2021, on PC, Xbox One, PS4, and Nintendo Switch./r/Games is for informative and interesting gaming content and discussions. The game is a wild mix of horror, fairy-tale wonder, and unique combat, and we can't wait to see what the rest of it has in store. If Lost in Random can keep up its sense of surprise throughout its full runtime, I think Zoink will have a hit on its hands. It's in line with a world that looks straight out of Tim Burton concept art, but it still manages to surprise you, even after a couple of hours. The game's dialogue is chock full of dark humor, surprising observations, and creative character mannerisms. North wrote the dialogue, according to the Zoink team, and it shows. To add to that randomness, the team hired Ryan North, arguably most well known as a comics writer on the delightful The Unbeatable Squirrel Girl and for the Adventure Time comic books. "There's so much randomness in the world, and there's so much randomness in your life, and there's also so much randomness in Even's life, and she actually has to learn how to live with that," Head of Development Klaus Lyngeled said. If you roll badly in combat, that's just a part of the system. Part of Even's story about growing up is how she learns to deal with that. The developers say this is all a part of the theme of randomness, that the world doesn't work in a way that makes sense nor does it always work out in your favor. You're a child, but you're mostly on your own, tasked with making sense of the world around you, along with the weird dreams you're having and the ghost you have to follow. Making your way through all the areas to get to the Queen isn't going to be easy. Source: Electronic Arts (Image credit: Source: Electronic Arts) In one area, you meet a merchant who has a personality on his back, and both try to make deals with you to remove the other one out of the business and the picture. However, this has gone on so long that people are starting to physically manifest these personalities, sometimes in grotesque ways. One day they could be jovial and the next, dour and melancholy. In Twotown, for example, everybody has two personalities that are set by the roll of the queen's dice. In my time with the game, I got to explore Even and Odd's One area but was able to make my way to Twotown. When you're not in combat, you're exploring the six areas of this world, each named after a side of a die. In the presentation, I saw a card that can allow you to slow down time in a certain area, which I was not able to unlock during my playtime, so there is a lot to look out for. I didn't get to experience enough of it to say how it's going to scale up over the course of the runtime, but the game is constantly giving you new cards that you can work into your strategy. It's all fairly easy to comprehend, which makes jumping into combat a breeze. I also enjoyed using a trap simply called Bomb!, and you could probably guess what that did. For example, rolling well allowed me to use the Bow of One, an early-game weapon that turns your trusty slingshot into a powered-up bow and arrow. Depending on how much you roll, you can play a card from your deck, which can grant you access to new weapons and traps. When you defeat or deal a decent amount of damage to the enemies, you gain energy, which you can then use to roll Dicey. Each combat scenario requires you to hack and slash at your opponents, but there's a twist. To tie together the board game imagery and this theme of randomness, the team created a combat system tied to your die, a sentient, magical die named Dicey, and a set of cards.
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